AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in Saudi Arabia Q2 2022
Discover the performance trends of the top 5 adventure games on Android in Saudi Arabia for Q2 2022, including revenue, downloads, and active users.
In Q2 2022, the top 5 adventure games on Android in Saudi Arabia showcased diverse performance trends in revenue, downloads, and active users. Here’s a closer look at how these games fared:
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw a notable fluctuation in weekly revenue, starting at approximately $21.5K at the end of March and declining to around $7.5K by the end of June. Weekly downloads peaked at 5.5K in early May but tapered off to approximately 3.3K by the end of June. The game maintained a strong user base with weekly active users ranging from 56K at the beginning of the quarter to around 52K at the end.
MIR4 by Wemade Co., Ltd experienced a gradual decline in weekly revenue, from $6.1K at the end of March to about $3.7K by the end of June. Weekly downloads also saw a consistent drop, starting at 476 and decreasing to just 82. Weekly active users followed a similar trend, starting at 1.5K and ending the quarter at 956.
Bleach:Brave Souls Anime Games from KLab saw a varied revenue trend, peaking at $3K in early May and closing the quarter at approximately $2.3K. Downloads spiked significantly mid-May to 3.4K but dropped back to 390 by the end of June. Active users surged to 12K at the end of May before stabilizing around 7.3K by the end of the quarter.
Dislyte by FARLIGHT showed a strong start in revenue, reaching nearly $3.9K by the end of May but settling back to $2.1K by the end of June. Downloads were highest in early May at 8.8K, declining sharply to 142 by the end of June. Active users peaked at 5.9K mid-May and then declined to 833 by the end of the quarter.
The Seven Deadly Sins from Netmarble exhibited a steady increase in weekly revenue, starting at $1.1K at the end of March and reaching approximately $1.4K by the end of June. Downloads remained relatively stable, fluctuating between 175 and 297 throughout the quarter. Active users followed a slight downward trend, from 1.2K at the beginning of the quarter to 938 by the end.
The data presented here is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.